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TextureHub - The Hub of Gamegraphics | General Discussion | CG Discussion
Author Model creating problem
simpson
Member

Posts: 3
Joined: 09.11.09
Posted on 10-11-2009 00:08
When im trying to create a model for a triangle fence, with a hole in the middle, u should be able to walk into the hole. but its blocked like. model blocks me and when i shoot at the air in the hole, it gives same result as if i shoot at the model.

And doing this way

Program: 3ds Max 2010

Using collision model and the normal model

Thats it

Any ideas?
Author RE: Model creating problem
spine
Super Administrator

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Posts: 565
Location: Norwaii
Joined: 26.04.07
Posted on 10-11-2009 18:55
I have no idea.
Not many people around to help you either.
Better of asking on a modelling forum.


Author RE: Model creating problem
simpson
Member

Posts: 3
Joined: 09.11.09
Posted on 10-11-2009 22:42
ok u then know a plce where i can get Autodesk Softimage 6.0 can only find 7.5
Author RE: Model creating problem
simpson
Member

Posts: 3
Joined: 09.11.09
Posted on 11-11-2009 18:40
np i solved it
Author RE: Model creating problem
spine
Super Administrator

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Posts: 565
Location: Norwaii
Joined: 26.04.07
Posted on 11-11-2009 19:34
Good smiley


Author RE: Model creating problem
Sam
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Posts: 86
Joined: 31.08.07
Posted on 25-11-2009 09:07
You never said if it was source or not but I think this was your problem just for anyone who strolls across this,
if the compiler makes a beep noise it means that your phys model isn't compiling and it will generate it's own one which is just going to be the shape of your model's exterior no matter what holes are in it.
You can fix it by just remaking it usually.
Was I close?
http://samface.net
Author RE: Model creating problem
aaron_da_killa
Member

Posts: 14
Joined: 06.12.08
Posted on 07-12-2009 07:14
Sounds like an issue with the collision model, maybe he didn't do it right or didn't make the collision model concave or something.


Aaron's Stuff :: Official Bungie Fan
aarondakilla@gmail.com http://aarondakilla.freehostia.com/index.html
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Well hello Opa!

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